enumerate all types of joints
Members
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AMotor
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An Angular Motor joint between 2 rigid bodies An angular motor (AMotor) allows the relative angular velocities of two bodies to be controlled.
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Ball
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A ball and socket joint between 2 rigid bodies :
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Contact
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A Contact joint between 2 rigid bodies or an rigid body and {ODE.Geom} collider
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Fixed
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A Fixed joint between 2 rigid bodies (zero liberties between them). The fixed joint maintains a fixed relative position and orientation between two bodies, or between a body and the static environment. Using this joint is almost never a good idea in practice, except when debugging. If you need two bodies to be glued together it is better to represent that as a single body.
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Hinge
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A hinge joint between 2 rigid bodies
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Hinge2
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A Hinge2 joint between 2 rigid bodies
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Null
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A Null joint between 2 rigid bodies (full liberties between them).
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Slider
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A Slider joint between 2 rigid bodies
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Universal
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A Universal joint between 2 rigid bodies
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Unknown
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