Namespace: Types

ODE.Joint. Types

enumerate all types of joints

Members

AMotor

An Angular Motor joint between 2 rigid bodies AMotor An angular motor (AMotor) allows the relative angular velocities of two bodies to be controlled.

Ball

A ball and socket joint between 2 rigid bodies : Ball and Socket

Contact

A Contact joint between 2 rigid bodies or an rigid body and {ODE.Geom} collider Contact

Fixed

A Fixed joint between 2 rigid bodies (zero liberties between them). The fixed joint maintains a fixed relative position and orientation between two bodies, or between a body and the static environment. Using this joint is almost never a good idea in practice, except when debugging. If you need two bodies to be glued together it is better to represent that as a single body.

Hinge

A hinge joint between 2 rigid bodies Hinge

Hinge2

A Hinge2 joint between 2 rigid bodies Hinge2

Null

A Null joint between 2 rigid bodies (full liberties between them).

Slider

A Slider joint between 2 rigid bodiesSlider

Universal

A Universal joint between 2 rigid bodies Universal

Unknown